
osu!stream was a project devised by me in 2012 to experiment with the idea of an osu! game on mobile platforms. The focus was on trying new things, so not only did I want to experiment with mobile game development, but also add elements using multi-touch. In addition, unlike the desktop release I wanted to have a go at curating all game content, including both licensing music and putting together a team of awesome mappers to create the beatmaps. Before I delve into some history and tidbits on the project, if you’re just interested in giving it a shot, click here to visit the app store and grab yourself a copy! It gained some attention over the internet , and was featured by Xamarin as a game made completely on the Xamarin.iOS framework (link now defunct, unfortunately).
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